Friday, July 24, 2009

Q&A pt.2

So, here I am again, bored as much as ever. I figured I'd go ahead and finish my Q&A about the ptr, so here goes.

Q: Seal of Command's damage is drastically lower damage wise to the point where we're seeing Seal of Vengeance/Corruption surpassing it in overall damage, and even Seal of Righteousness getting higher Judgement damage. Is there any reason to be using Seal of Command come 3.2? If so, why?
A: Now Seal of Vengeance/Corruption being added to the PvE dps side for Ret I really like to be honest. I had been wanting to use it, just because it seemed a DoT damage rotation would be pretty solid. However, we all know that I don't care for PvE, so how much damage it does there is irrelevant. The problem with SoV is that, although being marginally higher DPS in PvP situations, is that it causes alot of trouble in an arena situation. The DoT lasts 15 seconds, so you end up not being able to CC anyone with the dot until it falls off. The only way to not get it to fall is of course to stop attacking and wait, or stop casting Divine Storm. So you have to lose alot of dps just to CC, to the point where you can't control your situation. It's up to you how you play your comp, if you just want to zerg, go ahead and use it, but if you can't repent that other healer in a double healer set up, don't say I didn't warn you. Seal of Righteousness however is not higher DPS like a good many rerolladins are saying. Yes the judgement damage is higher, but, none of the seal procs crit, so the slight judgement damage you gain is overshadowed by the fact that your seals aren't hitting hard. Yes, we all love big numbers, but you hit with your melee weapon alot more than you judgement, if you this seal, you deserve the sub 1500 ratings you'll sit at because of it. This answer is turning into a wall of text, so I'll end it. Seal of Command is better overall in PvP in my opinion because...
1) Your CC can still go through. No DoTs to worry about.
2) The damage is on demand, no waiting for a DoT to stack, or waiting on your Judgement to get off CD to get your "lolburst."
3) Mana is no longer an issue when using Seal of Command because of the new glyph. You can spec into Defelection (5% parry maxxed) rather than Benediction. Judging SoC will give you a 28% mana return total, and the glyph will give you 8% mana even if it's absorbed.

Q: Blizz mentioned they would perhaps implement a spell interrupt for Paladins, your thoughts?
A: Honestly I'd love this. I've been waiting forever for something like it, since we're the only melee without some sort of lockout, or way to stop casting outside of HoJ or Repentance. At the moment, rolling a Blood Elf is the only way to get a silence as a Paladin. This however, would really tip the balance in the favor of Blood Elves more so than they are now in PvP. Mainly because you would see a situation like this (being that it's on a 15 second CD like everyother kick-like ability). Healer begins to cast>Interrupt, 3 second lockout>Starts again>Arcane torrent, 2 second silence>Again>Hammer, trinkets>Again>Interrupt>Dead. It could be potentially what makes Arcane Torrent get nerfed, we'll see though.

Q: What spec are you going to use?
A: 0/20/51 hands down. Testing in battlegrounds, arena skirmish, and dueling this turned out being the best out of all the specs I tested. Only points I would maybe move would the one point out of Eye for an Eye, just depends on how many Shamans we see, being because E4E will break grounding totem, so it's pretty useful.

Thanks for reading, next post I'll be going over the recent Paladin Q&A from Ghostcrawler, and voice what I feel. See ya!

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