Blizz
So, where to start. Ah, Exorcism, thank god they brought that back. Now...to the holy and prot paladins, the 1.5 second cast just, this sucks to be honest, but for ret, it's quite awesome, I'll post that part later. Removing it from PvP was, in general, just cheesy, and bad design. No other class has a spell that doesn't work on players, or usable in PvP in general.
Judgement of Light, a debuff that's been under quite alot of scrutiny, and it was warrented in all honesty. JoL was allowing melee heavy teams a great healing source, esp for my 3v, which is rogue/ret/shaman. Since the rogue hits so fast, he ended up healing himself to full unless being directly focused just by attacking whoever had the debuff.
Now, this really caught my attention in the post about Righteous Fury, "...remaining until cancelled or death." This could be a great way to apply the talent in the prot tree for this, which decreases damage taken from all sources by 6%, although being negative because it allows an offensive dispelling class an easier time getting off my buffs, since they can't get to that one any longer. We'll see how it plays out, if it can't be dispelled though, you can bet I'll be applying Imp. RF back into my PvP build, tied with how resil will be working after the patch, I'll be taking 26% less damage *cheer*.
Hmm, giving paladins a HoT, tied to Sacred Shield? Where does this sound familiar? That's right, when the shield is applied to absorb, any flash's cast during that duration of the shield have a substantial chance to crit, and being ret, you get sheath, which is a HoT. Now imagine that same flash putting up two HoTs, yeah, we'll see how long it takes for that change to not go live.